Wednesday, May 6, 2026

Using Story Cubes as an Oracle

It was my birthday recently and my wife gifted me a bunch of Story Cubes. Specifically, four sets of them: Classic, Actions, Voyages, and Fantasia.

A version of this concept for those who do not own these dice exists here.

Left to right: Fantasia, Voyages, Actions

Four sets gives me 36 dice in four colors, for a total of 216 possible random pictograms if I draw dice from a bag. Very nice. My immediate thought was that this is effectively a d666 table (see below), but there's more than that. Let's look at what we can do with these.

Spark tables based on the dice

I wrote down what each face of each die looks like to me. Some are a little subjective and there's definitely word-association to be done with the visuals, which makes using the real dice far more effective at providing inspiration. But in lieu of owning the dice, you can use this as a spark table. Some of these are modern and don't necessarily suit all genres, but for a spark table I genuinely don't think that matters. If you roll "airplane" in a fantasy medieval setting, surely that still gives you some idea you can work with!

Result 266 was the rightmost pictogram in the above photo - I found this one particularly hard to interpret. Let me know if you know what that's actually supposed to be.

Classic 1 2 3 4 5 6
11 walking cane mobile phone weighing scales expressionless mask diagonal arrow lightning bolt
12 ID card rainbow stone tower pyramid open eye tree
13 planet flashlight apple friendly face modern tower airplane
14 keyhole comedy and tragedy parachuter striped fish chaos symbol sunflower
15 open book bee bridge over water abacus crescent moon magician's wand
16 question mark fountain key sad face shooting star teepee
21 sheep padlock learner plate magnet footprint fire
22 house speech bubble sleeping face light bulb arrow (weapon) clock
23 open hand a six-sided die magnifying glass scarab menacing shadow turtle
Actions 1 2 3 4 5 6
24 push falling object press button steal set alight think
25 listen to music enter door hide falling person play with dolls hit ball
26 sore thumb read book surprise gift turn touch (blindfolded)
31 climb tree thumbs up counting kick ball catch butterfly eat lunch
32 drying laundry reach high point knock build wall awaken to alarm
33 bounce cough walk carry light weights lead the way
34 dance break/snap dig hole shout/call fight fill hole
35 jump down scissors cut paper drop ball cry knock down vase drawing
36 fork in road ask question hang from bars throw ball up rocket collision laughter
Voyages 1 2 3 4 5 6
41 torii gate dino skull coin bag tunnel entrance waves beans
42 backpack monkey goblet cactus sunrise/sunset gauge/meter
43 skull and crossbones six pointed star/sun spotted mushroom submarine raincloud gears
44 cauldron spectacles camera pointing/accusatory pill elephant
45 rice bowl stairway down bandit horned helmet pouring flask bacterium
46 exotic city jewel pendant octopus crab miniature person mirror
51 circus tent angry cracking egg opening chest (facing away) road to mountains puzzle piece
52 "ping" crown treasure map snake whip ray gun
53 crow scared musical note telescope ladder axe

Fantasia 1 2 3 4 5 6
54 frog flute bindle slinky cat shadowy imp old crone
55 Zeus smiting summit temple sailship minotaur giant brute last stand atop high ground
56 maze harp trojan horse hypnotized/entranced sly/convincing/hiding dagger Icarus flying too close
61 monk princess with sword market stall jester cap pig on a spit quill and inkwell
62 trident opening jewelry box (facing away) Charon the ferryman Medusa hermes' winged boots high throne
63 wolf howling at moon robed figure birdcage Gnome miner path into forest baby basket
64 bow and quiver tankard of ale crusader helmet cart of hay morningstar longhouse
65 dragon troll/ogre shackled prisoner castle gate potion wizard
66 tiara hand mirror path to hilltop tower figure inside swirl fairy well

Yes/No Oracle

Draw three story dice from the bag and roll them. If the pictogram is something that would be beneficial to the situation or question, count one "yes". If it is not beneficial or is negative, count one "no". Majority rules.

You can get "yes, and" results if all three are positive rather than just a majority. If you use five dice, you can create a sliding scale including "no, and", "no, but" and "yes, but". Three positives or negatives is a softer yes or no, while a unanimous result is stronger.

You could theoretically play an entire storygame using this and only this. Do the heroes beat the army of orcs? Abacus, lightbulb, morningstar... It looks like superior intellect, strength and a brilliant strategic idea bring the heroes a decisive victory!

Character Generation

In games based around tags, traits, or aspects drawing a few dice and rolling them is all you need to generate a character. In any other game, you could use this to come up with the character concept and then use the usual generation methods to get there.

Four elements

You can also associate the four colors with the four elements and use that as your oracle, an idea that I got from the solo RPG Diedream. The colors of the sets I own are grey, blue, green and pink, which map closely enough to air, water, earth and fire. The tables above are colored as such, but you might as well roll a d4 if you're doing it that way. Sometimes these broader categories might be all you need, or they might color your interpretation of the images.