d3→ | 1 | 2 | 3 | |
---|---|---|---|---|
d6↓ | Goal | Descriptor | Target | |
1 | Strength | slay | colossal | giant |
2 | Agility | capture | cunning | fae |
3 | Stamina | escort | immortal | dragon |
4 | Personality | convert | tyrannical | royal |
5 | Intelligence | investigate | extraplanar | wizard |
6 | Luck | locate | long-lost | construct |
∗ ∗ ∗
How to use this table
- Choose which Ability Score you wish to increase. Roll a d3 on that row to get either a Goal, Descriptor or Target related to the Ability.
- Roll a d6 on the two remaining columns (Goal, Descriptor and Target) so that you have one of each.
- Combine the results to find your quest.
The idea here is to have a varied array of combinations but for your result to be guaranteed to have something to do with the Ability Score you seek to increase. Not every character seeking Intelligence will need to "investigate an extraplanar wizard", but they will all need to either "investigate" something, or seek out something that is "extraplanar" or "wizard".
Example
Lord Swordsalot wants to increase his Strength. He seeks a guru in the mountains who gives him a quest. He rolls a d3 on the Strength row and gets a 2, so the Descriptor is "colossal". He doesn't yet have a Goal or Target, so he rolls a d6 for each and gets a 4 and 5, "convert" and "wizard". Thus it is deemed that in order to increase his Strength, Lord Swordsalot must "convert a colossal wizard". From here, the Judge figures out who this colossal wizard is and why the mountain guru wants him converted.
This table could be further expanded by including two possibilities per cell and using d6/d12 instead of d3/d6, but I couldn't come up with enough meaningfully distinct entries. Might be worth a revisit.
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