Friday, July 10, 2026
DCC across the 2 Axes of Abstraction
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Murkdice wrote about what games are about based on what they have rules for and what they don't have rules for. It's an interesting...
Tuesday, July 7, 2026
A d6 Skill System: 7-in-6 odds
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This is a skill system based on old school x-in-6 checks which allows for effectively endless scaling. Obviously, 7-in-6 odds doesn't ma...
Wednesday, July 1, 2026
Hexes with Depth: Overcomplicating the hexcrawl
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Today's post is about something I tried that didn't work. It was a cool idea in theory, but it didn't produce the results I want...
Wednesday, June 17, 2026
Which die is the most honest?
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There's a great Goblin Punch article about core resolution mechanics and the pros and cons of each. If you're even the slightest bi...
Tuesday, June 9, 2026
The Ten Foot Pole Store
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Read this post as if it's a goofy merchant character trying to sell you something. Prices are given in ten-foot-pole-equivalents. Ten-fo...
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Thursday, May 28, 2026
Hitting a hydra
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This is a mechanic for determining which head of a hydra gets hit. I swear this is simpler than it looks. If the logic doesn't immediate...
Thursday, May 21, 2026
Platonic ideal potions
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Alchemists of old used to work with materials. They tried to turn iron into gold and find cures for ailments. These are still valid pursuits...
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